![]() We've tried meeting in two different bases, with a different mix of players and it still happens. When we are each on our own island there's no problem. Is it repeatable? Yes, happens each time two players are near each other. Network graphs also show the bandwidth increasing. In this tutorial I give a brief description on how use the Flux Plug and Flux Point in Minecraft Sky Factory 3 to create a wireless power RF network.Please b. Link to log file There is nothing in the log file when this happens, you notice it right away when two players are near and you lag out. Mod & Version SkyFactory 3.0.7, with TickProfiler-1.10.2.jenkins.27.jar added on the server. As soon as two of us gets near each other, this goes immediately to 1mbps, and the downstream steadily increases.īecause the network is saturated, we start getting lag that escalates quite quickly, making the game unplayable within a few seconds of meeting another player. Two of us has DSL connections with a 1mbps upstream limit. This repository has been archived by the owner on Sep 25, 2021. It affects those players' downstream as well their upstream bandwidth. OceanblockServer) and put the installer from your Downloads inside. Create a new folder for your server (e.g. Get the files from in the 'Server Files' tab. After updating SkyFactory to 3.0.7, whenever two players get near each other the network traffic increases to such an extent that it saturates internet connections and they time out. Have a FLux NetWorks running Have a player try to log in to the server. i have a solution for the last two, in which flux only drops from redstone ore and can be affected by fortune, which is the failsafe the mod has coded in to still allow flux to be created. ![]() What is the bug? This is quite a strange one. Throwing redstone into lava or fire does nothing nor does smelting it. ![]() Ive tried: Point In, Plug Out (Same Network) Point In, Plug Out (Different Networks) Cable In, Plug Out (Only 1 Plug network) Cable In, Cable out connect to Plug (Only 1 Flux Network) Each of those with the reactor capacitor set to Pull/Push in appropriate locations and no dice. Summary of the problem Excessive network traffic when two players are near each other I cannot pull power OUT of the capacitor bank with a plug. ![]()
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